Casio FX-8000G Uživatelský manuál Strana 4

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Black Magic Composer4
© 1991 Ulf Petersen/Sven Tegethoff PDFied by Alphasys in 2010
I've tried to write this manual in a way that even amateurs can understand, but I refrained from
explaining music theory like "portamento" in detail, because this would make this manual a lot bigger.
People that like to use their songs in homebrew programs, should at least be a little familiar with
hexadecimal numbers. Help on that is available in a lot of magazines, books on programming etc.
This manual also won't showcase all the tricks and possibilities, because only the limitations of the
hardware apply. To make better sense of this manual, it's preferential to have the BMC loaded while
reading. Also, it's highly recommended to take a close look at the demo-songs included.
4 Controlling the BMC
BMC has a comfortable graphical user interface. Controlling it is mainly done by Joystick, or a mouse.
The joystick should be plugged into port #1. A mouse should be plugged into Port #2. Choosing
between an ST or Amiga mouse, can be done by pressing <select>, in which case, the cursor will
briefly change color to acknowledge the change. (If you're not sure what mouse type you have, it
won't hurt to try changing types.)
The icons on the lower part of the screen can be used to switch between the main parts of the
program, by moving the cursor over it and clicking the button. Each icon will open a specific window,
which I'll describe furtheron.
There are however more options, which you'll find in the pull-down menus on the top of the screen. To
select any of them, click and hold the button, while pulling down, selecting the option, then release the
button. Some of these menu items toggle functions, in which case a tick after the menu option will
show it being active.
Windows can usually be closed by clicking the little box-icon on the top left. This will also cancel
some functions, like loading or saving. Arrows in the corners are always used to increase or decrease
a value. To change a specific entry, it suffices to click the value. A cursor appears, to prompt
keyboard input. During most keyboard input, the mouse will not function. Keyboard input has to
be completed before any other function can be chosen. In some cases, there is more data than can
be shown in the window. In those cases, there will be a scrollbar on the right or lower part of the
window.
Note by the translator: To continue loading when the title screen is displayed, press START.
5 Loading a demosong
To load a song, choose the option "MLOAD" from the menu "DISK" and enter the filename. Don't
forget the extension, which is ".MSC" for songs. You do however not include any drive indication. See
"The Special Menu" for details on how to set the drive number for file operations. If you don't know
the name of the song, you can find out by using the option "DIR". Is the song loaded, clicking the
Play-icon will open up the player. The buttons on the player resemble those of a casette player. Click
the righthand side button first, then the play button.
If a song has samples, the according pack (unless it has the same file name as the song) has to be
loaded seperately. These will have the extension ".DRP" and are loaded by the menu option
"DLOAD".
6 The Main Sequencer
The main Sequencer is the part of the editor which holds the order of the sequences, and what voice
plays which sequence. To open up the sequencer, click the "MAIN" icon. A window filled with
hexadecimal numbers appears.
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